I build the unglamorous machinery that gets creative work out the door.

For about a decade that’s meant build systems, release pipelines, and internal tooling, across VFX, animation, and games. It’s the layer nobody thinks about until it breaks. I got here sideways: I was a compositor who volunteered to write one pipeline tool and never really went back.

The work I’m proudest of is mostly invisible. If you’ve played Walkabout Mini Golf, you’ve used something I had a hand in. Not the courses or the physics, but the pipeline behind them, which I inherited and made about 85% faster. Nobody notices, and everybody gets their afternoon back.

These days I’m at Playhead, pointing the same kind of work at musicians instead of animators. Nights and weekends I design circuit boards and write firmware for Mixim, which makes automated cocktail machines. I’m not a hardware engineer by trade. I just kept picking up the soldering iron until the boards worked, which is more or less how I’ve learned everything else I do.

The work page has the rest of it.

Things I make when nobody’s paying me

I like odd projects. Things that are unexpected, and things that as far as I can tell nobody has built before. A lamp full of marbles, a receipt printer that prints text messages, a rotary phone that runs the lights. Those live in projects.

Most of them get built in my studio at Highland Collective, which is where I go to think, tinker, experiment, and get inspired.

Away from a keyboard: modular synths, 3D printing, and abstract photography. There’s a pattern here I’ve stopped pretending isn’t one.

This site

I write things down in an Obsidian vault that becomes this site. The notes are where the half-formed stuff lives, and the colophon covers how the thing is built.

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